Welcome to the ANNO-SONAR that will scan the deep sea for any information about ANNO 2070 – Deep Ocean until the release of the expansion pack. In the coming weeks it will bring up new pictures and information as well as other little things. First thing the SONAR brought up are some concept arts of the new population class – the Geniuses.
We have a few concept arts of the houses in which the geniuses are living.
How do you expect to be the life of a Genius in ANNO 2070 – Deep Ocean? Which wants and need will they have and what has to be done to fulfill them?
We’re happy to hear about your thoughts and ideas and want to hear how you like the pictures. Just write in the comments what the SONAR should search for in the future and we will try to calibrate it accordingly. Still, we cannot promise anything, since the ocean is vast beyond imagination.
The SONAR-Reconnaissance-Patrol!
Posts tonen met het label world event. Alle posts tonen
Posts tonen met het label world event. Alle posts tonen
donderdag 26 juli 2012
Anno 2070 Deep Sea expansion
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vrijdag 8 juni 2012
World Event Hector at mission 3
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vrijdag 1 juni 2012
Cheating at Conquest unfair no fun...
I was playing Conquest mode and checking if others joined yet, i see 1 guy having level 13 Electric suddenly... Using the Nuke Bug with 999 rods in a power nuke plant Picture 1 showing him not leveling from 1 to 13 and picture 13
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donderdag 31 mei 2012
Anno 2070 Deep Sea
The new Expansion Some news about it
Dear researchers of the future and builder of worlds,
after a time that feels like aeons Karrenschieber alias Dirk Riegert is reporting back to you.
Some of you may remember me from 1404-times, when I was answering community questions regarding the progress of game development from time to time. Within Related Designs I am responsible for the Anno game series as a creative director. While I was not able to personally feed you with information during the development of 2070 due to time restrictions, I am very happy that I will be able to provide you with first-hand insights into the development of the Anno series again.
The whole Anno team is working at great pace and with lots of enthusiasm on the new AddOn, till "Anno 2070 - Deep Sea" will finally be released in autumn this year. This thread is supposed to work as a dev blog and offer you some exclusive details and background information on the AddOn.
So enough of the preambles, let's get started!
The secrets of the Ebashi trench
While ongoing world events shed light on a more than dangerous confrontation, in the shadows of that distressing development scientist Hiro Ebashi will make a trailblaizing breakthrough at the bottom of the trench named after himself that will alter the course of the Anno 2070 world for good.

Hiro Ebashi has a revolutionary breakthrough at the Ebashi trench.
All scenarios, features and events of the AddOn will be based on this discovery by Ebashi-san. The roles of the fractions will shift, tech organisation E.T.O ans S.A.A:T will gain significant importance and development of the deep sea will become an ever more important factor in the global strife for power and dominance. The latter will have strong influences on the basic game play of 2070, especially in long-lasting games.
To further max out the potential of the underwater world
During conception phase of the AddOn we soon realised that we wanted to do something different than in the expansions of 1701 and 1404. While "curse of the dragon" and "Venice" were most prominently focused on single gameplay modi like campaign or multiplayer, "deep sea" is taking a step further and will be the most extensive and most complex Anno AddOn up-to-date.
For the first time in the history of the Anno series a completely new civilisation class will be included in an AddOn- the tech geniuses. Innovations and production chains of the geniuses will be most prominantly located under water. With that, we follow the two most widely asked for community wishes from the online survey of Anno 2070; i.e. the wish for additional production chains and the demand for further under water features.
To add a new civilisation class to the game via an AddOn is not as trivial as it sounds. Even in 1404 we were considering an additional civilisation class, but if you do not include this extension of most basic game principles right from the first concept stages, it is really hard to implement it later on in a fitting manner. Therefore, right in the conceptional phase of 2070 we included the possibility to later extend the Tech fraction in a possible AddOn.
A seemingly understandable, but long-lasting result of the enhanced meaningfulness of the under water world for production chains and special buildings of the geniuses is the rising need for building space on under water plateaus. Where formerly only single production facilities were located, large indutrial complexes will now be situated. To meet this new challagnes, we redesigned all under water plateaus in a manner, so that they will provide more building space, but still not make it easy to simply fill them with buildings.

Underwater wolrd in the "deep sea" AddOn. on the left: new buildings, on the right: redesigned buildings from the basic game. überarbeitete Basisspiel-Gebäude.
Futher important optimisations of the underwater world affected the look of the underwater buildings. To get a believable and atmospheric look of the deep sea underwater effects limit the colours of the buildings. Everything is bathed in a mystic blue shading. This has side effects rendering it critically difficult to distinguish underwater buildings. As the AddOn will add numerous new production facilities, we optimised effects, animations and light settings for new and old production facilities to make them easier to distinguinsh and identify them as related production chains.
New underwater trade routes
With the exploitation of numerous important goods now being under water (e.g. lithium) scientists and engineers of S.A.A.T and E.T.O also took effort in evolving the transportation of those goods from the deep sea and developed prototypes of the new "sisyphos" class of submarines, dedicated to recover large amounts of goods from great depths.
To that end, the new underwater trade routes prove to be very helpful. By a mouse cklick every route and every route type can be classified as an underwater trade route. On normal trade routes, all ships (including submarines) will transport there goods above the water surface. If you mark a trade route as an underwater trade route, all submarines will maneuvre underwater as far as this is possible. If traderoute points only include underwater depots, the submarines will remain submerged continually. If they are approaching a depot on land they will only emerge from the sea in the harbour area. This new functionality has some strategic implications regarding disturbance of trade routes eg. in multiplayer (for example making patroling submarines necessary) or protection of the own fleet (from pirates or enemies).

Primary designs for transportation submarines of the new "sisyphos" class.
That's it for today. I hope something interesting was there for you and that your curiosity for "Anno 2070 - deep sea" has been improved. Maybe we will "read again" in the future, as there are yet plenty of secrets and details around the development of the AddOn to discover.
Dear researchers of the future and builder of worlds,
after a time that feels like aeons Karrenschieber alias Dirk Riegert is reporting back to you.
Some of you may remember me from 1404-times, when I was answering community questions regarding the progress of game development from time to time. Within Related Designs I am responsible for the Anno game series as a creative director. While I was not able to personally feed you with information during the development of 2070 due to time restrictions, I am very happy that I will be able to provide you with first-hand insights into the development of the Anno series again.
The whole Anno team is working at great pace and with lots of enthusiasm on the new AddOn, till "Anno 2070 - Deep Sea" will finally be released in autumn this year. This thread is supposed to work as a dev blog and offer you some exclusive details and background information on the AddOn.
So enough of the preambles, let's get started!
The secrets of the Ebashi trench
While ongoing world events shed light on a more than dangerous confrontation, in the shadows of that distressing development scientist Hiro Ebashi will make a trailblaizing breakthrough at the bottom of the trench named after himself that will alter the course of the Anno 2070 world for good.

Hiro Ebashi has a revolutionary breakthrough at the Ebashi trench.
All scenarios, features and events of the AddOn will be based on this discovery by Ebashi-san. The roles of the fractions will shift, tech organisation E.T.O ans S.A.A:T will gain significant importance and development of the deep sea will become an ever more important factor in the global strife for power and dominance. The latter will have strong influences on the basic game play of 2070, especially in long-lasting games.
To further max out the potential of the underwater world
During conception phase of the AddOn we soon realised that we wanted to do something different than in the expansions of 1701 and 1404. While "curse of the dragon" and "Venice" were most prominently focused on single gameplay modi like campaign or multiplayer, "deep sea" is taking a step further and will be the most extensive and most complex Anno AddOn up-to-date.
For the first time in the history of the Anno series a completely new civilisation class will be included in an AddOn- the tech geniuses. Innovations and production chains of the geniuses will be most prominantly located under water. With that, we follow the two most widely asked for community wishes from the online survey of Anno 2070; i.e. the wish for additional production chains and the demand for further under water features.
To add a new civilisation class to the game via an AddOn is not as trivial as it sounds. Even in 1404 we were considering an additional civilisation class, but if you do not include this extension of most basic game principles right from the first concept stages, it is really hard to implement it later on in a fitting manner. Therefore, right in the conceptional phase of 2070 we included the possibility to later extend the Tech fraction in a possible AddOn.
A seemingly understandable, but long-lasting result of the enhanced meaningfulness of the under water world for production chains and special buildings of the geniuses is the rising need for building space on under water plateaus. Where formerly only single production facilities were located, large indutrial complexes will now be situated. To meet this new challagnes, we redesigned all under water plateaus in a manner, so that they will provide more building space, but still not make it easy to simply fill them with buildings.

Underwater wolrd in the "deep sea" AddOn. on the left: new buildings, on the right: redesigned buildings from the basic game. überarbeitete Basisspiel-Gebäude.
Futher important optimisations of the underwater world affected the look of the underwater buildings. To get a believable and atmospheric look of the deep sea underwater effects limit the colours of the buildings. Everything is bathed in a mystic blue shading. This has side effects rendering it critically difficult to distinguish underwater buildings. As the AddOn will add numerous new production facilities, we optimised effects, animations and light settings for new and old production facilities to make them easier to distinguinsh and identify them as related production chains.
New underwater trade routes
With the exploitation of numerous important goods now being under water (e.g. lithium) scientists and engineers of S.A.A.T and E.T.O also took effort in evolving the transportation of those goods from the deep sea and developed prototypes of the new "sisyphos" class of submarines, dedicated to recover large amounts of goods from great depths.
To that end, the new underwater trade routes prove to be very helpful. By a mouse cklick every route and every route type can be classified as an underwater trade route. On normal trade routes, all ships (including submarines) will transport there goods above the water surface. If you mark a trade route as an underwater trade route, all submarines will maneuvre underwater as far as this is possible. If traderoute points only include underwater depots, the submarines will remain submerged continually. If they are approaching a depot on land they will only emerge from the sea in the harbour area. This new functionality has some strategic implications regarding disturbance of trade routes eg. in multiplayer (for example making patroling submarines necessary) or protection of the own fleet (from pirates or enemies).

Primary designs for transportation submarines of the new "sisyphos" class.
That's it for today. I hope something interesting was there for you and that your curiosity for "Anno 2070 - deep sea" has been improved. Maybe we will "read again" in the future, as there are yet plenty of secrets and details around the development of the AddOn to discover.
Labels:
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Locatie:
Bergen, Noorwegen
dinsdag 15 mei 2012
World Event The Nordamark Conflict
World Event „The Nordamark Conflict“ (free)
In this brand new World Event, Global Trust and the Eden Initiative reach a deadlock. The conflict of interest increases and both try to win the player over for themselves. The impartial E.V.E. suggests choosing a neutral position and growing a population of diplomats to commence proceedings. Get direct access to both factions to bring peace to the rivaling parties and study a brand new weapon – the nuclear submarine.
In the course of three missions you will gain access to this powerful weapon, enabling you to fire long-range missiles from the depth of the sea.
All players are gaining direct access to this World Event with the latest patch!
“Silent Running” Package
This package grants direct access to the nuclear submarine without fulfilling all missions of the World Event. An exclusive skin comes along with it and adds a dynamic shape to this brand new weapon. The new watercraft opens up unique strategic possibilities, allowing you to launch long-range missiles anywhere and regularly.
Content:
- Nuclear submarine “Erebos” (a variation of the “Orca” known from the World Event)
- Formula: “Erebos – Armor plate”
- Formula: “Erebos – Reactor accelerator
- Formula: “Erebos – Optimization kit
Pack “red E.V.E.”
Get access to a new, red glowing portrait of E.V.E. to individualize your profile, consistent with the Nordamark Conflict’s design.
“Nordamark Series” Package
War is darkening the world of ANNO 2070, but the new ornamentals give you the power to be the ruler of light and darkness. The brand new lighthouse enables you to influence the time of day for the first time in Anno’s history. Experience your metropolises in a brand new atmosphere and enjoy fascinating light settings. Let dawn break or night reign over your island world. Additionally, there are new ways of customizing your harbors with varied containers and cranes.
Content:
- Ornamental: Harbor Line Subterrain Cargo
- Ornamental: Harbor Line Cargoprops
- Ornamental: Harbor Line Gate
- Ornamental: Harbor Line Lighthouse
“Nordamark Conflict” Complete Package
The complete package contains all elements of this DLC in one package and gives you a special discount.
- Silent Running Package
- E.V.E. Package
- Nordamark Series Package
zondag 15 april 2012
City build in hours destroyed matter of a minut
See how my lovely city can be destroyed in matter of minuts with just a couple of nukes....
Video Link
Pretty funny i tought there was a achievment for it but i guess not...
Video Link
Pretty funny i tought there was a achievment for it but i guess not...
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zondag 1 april 2012
Keto How easy he is on HARD
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zaterdag 31 maart 2012
What Ever it Takes
Last mission tommorow What Ever it Takes gonnan try and finish it tommorow
Today 1 April no JOKE
Started game at 11.31 in the morning Someone joins and we start game
Just afther 2 Seconds he leaves game and i win the Game All missions completed NOW Lucky me that he left...
Today 1 April no JOKE
Started game at 11.31 in the morning Someone joins and we start game
Just afther 2 Seconds he leaves game and i win the Game All missions completed NOW Lucky me that he left...
donderdag 29 maart 2012
The great stock market crash Event
The great stock market crash I just finished this mission had to put some producing with auto sell to earn enough money See video for the result: Campaign 3
Download link first mission almost the END
Download link second mission almost the END
Download link third mission almost the END
Download link first mission almost the END
Download link second mission almost the END
Download link third mission almost the END
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donderdag 15 maart 2012
Power Games Finished
See here that I finished power games with the Last island at Tycoons 5000
Any questions u can freely ask
Mission:
The mission starts with Vadim, Thor and Hector present on the map. Keto arrives at 2h30m into the game.
The player starts at peace with Vadim and Thor, and at war with Hector and Keto.
It is possible to keep bribing Hector into perpetual peace. It is not possible to do the same with Keto.
Vadim and Thor will occasionally present ultimatums. Failure to comply leads to war, and to attacks on the player's island(s).
Upon completion you recieve 300 career points to which ever faction that you choose.
Tips:
This mission will take a long time to complete. Prepare for a long haul.
It is impossible to confront Keto's fleet head-on and win. She has 40+ Sharks, enough to wipe out any number of units and/or turrets that the player can build. Any Sharks that the player manages to pick off, are simply respawned.
Key to this scenario is to turtle up on your starting island. It has everything you need to amass an army and eliminate the other players.
Building your settlement
Settle the nearest island. Start building your settlement. (except top left as it is right next to Hector) The best is bottom left.
Don't expand to other islands — you won't be able to maintain the trade routes anyway.As soon as you do Hector will attack and sink your Command ship. So leave second island til techs then you need sugar.
Hector and other NPCs will leave you alone as long as they are not discovered. But if their relation to you are higher than 60, you can invest their business, some times the reward of investment can be very high, so it's up to you.
Replenishing resources
Resources on your island (oil, coal, iron) will more than likely run out before you've eliminated the other parties. Provided that you have a solid income, you can buy replenishments from the neutral parties.
Find out which of the neutral parties (Thorne, Yana, Devi, ETO) sells the resource refill that you need. If none do, then re-roll the item selection until one is offered.
Make sure you have enough Licenses. If you don't, then either complete a quest or simply buy the licenses through the diplomacy screen.
Buy a trimaran and collect the resource refill item. The enemy should ignore your trimaran. If they don't — hey, you can always buy a new one.
This requires a solid income.
Hector
Hector is the easiest target. If you can buy the peace from him, he will ignore anything you do to him, including fly 2 fire birds to his head, drop those bombs to his base, and, nothing left.
Vadim
Same as before, stay peace with him, give coal to him, and, finally, drop bombs to him.But he is the only one that can not use money to buy peace. So keep in mind and do it with caution
Thor
Same as Vadim, but even easier than Vadim, because you can buy the peace for 6 hours with money, and he will also ignore anything you do at that time.
Keto
Keto is the toughest enemy by far. But she is not unbeatable either.
Before her apperance, you need to build up your settlement to the third level and get the permission to buy, or build one or two or more T38 Trimaran, their EMPs are the key to defeat Keto. Her flagship and her sharks are not immune with EMP, no matter 1.0, 1.1 and 1.2. Another thing you need is defense tower, as many as possible. Their heat points can make them become a wall before your little and fragile war ships. Keep in mind that those towers need to be bulit all in one place, so that they can focus to one target at one time.</span>
Watch out for the red points on the minimap as they stand for Keto's fleet. When they are on their way to your base, dive your T38s into the water, let them wait in front of your towers and stay alert for a clear chance. When Keto's ships are all in their fire range to attack your tower, they will be very close to each other, that's the best time to use EMP to disable them, let your towers and ships/aircrafts fire at will.
After the first wave of her attack, what's left can be much easier. Two nuclear missiles, 8 fire birds covered by 8 energy shields, all can destory her flagship in an blink of eye.It's just a matter of time.
Caution:DO NOT let your T38 submarine use EMPs together, use them one by one, Keto's fleed can be disabled much longer for that. EMP can also disable your own towers and ships, so be ware. Finally, If you don't have so much confidence, save before the combat starts, and load if you fail.
Extra Stuff
Endgame
With all four enemies eliminated, the pressure is off. Expand to the other islands and complete the remaining objectives.
Any questions u can freely ask
Trick: Building without keto attacks click here
Mission:
- Defeat all opponents: Vadim Sokow, Thor Strindberg, Hector and Keto.
- Build two Monuments, one for Eco and one for Tycoon.
- Attain Eco Executives: 5,000.
- Attain Tycoon Executives: 5,000.
- Attain Researchers: 2,500.
- Accumulate Credits: 1,000,000.
The mission starts with Vadim, Thor and Hector present on the map. Keto arrives at 2h30m into the game.
The player starts at peace with Vadim and Thor, and at war with Hector and Keto.
It is possible to keep bribing Hector into perpetual peace. It is not possible to do the same with Keto.
Vadim and Thor will occasionally present ultimatums. Failure to comply leads to war, and to attacks on the player's island(s).
Upon completion you recieve 300 career points to which ever faction that you choose.
Tips:
This mission will take a long time to complete. Prepare for a long haul.
It is impossible to confront Keto's fleet head-on and win. She has 40+ Sharks, enough to wipe out any number of units and/or turrets that the player can build. Any Sharks that the player manages to pick off, are simply respawned.
Key to this scenario is to turtle up on your starting island. It has everything you need to amass an army and eliminate the other players.
Building your settlement
Settle the nearest island. Start building your settlement. (except top left as it is right next to Hector) The best is bottom left. Don't expand to other islands — you won't be able to maintain the trade routes anyway.As soon as you do Hector will attack and sink your Command ship. So leave second island til techs then you need sugar.
Hector and other NPCs will leave you alone as long as they are not discovered. But if their relation to you are higher than 60, you can invest their business, some times the reward of investment can be very high, so it's up to you.
Building an army
Before her apperance, you need to build up your settlement to the third level and get the permission to buy,or build one or two or more T38 Trimaran, their EMPs are the key to defeat Keto. Another thing you need are Defense Towers, as many as possible. Also, if you can build a fleet or air force, do it after you can build up to 15+ towers and T38.
Replenishing resources
Resources on your island (oil, coal, iron) will more than likely run out before you've eliminated the other parties. Provided that you have a solid income, you can buy replenishments from the neutral parties. Find out which of the neutral parties (Thorne, Yana, Devi, ETO) sells the resource refill that you need. If none do, then re-roll the item selection until one is offered.
Make sure you have enough Licenses. If you don't, then either complete a quest or simply buy the licenses through the diplomacy screen.
Buy a trimaran and collect the resource refill item. The enemy should ignore your trimaran. If they don't — hey, you can always buy a new one.
This requires a solid income.
Hector
Hector is the easiest target. If you can buy the peace from him, he will ignore anything you do to him, including fly 2 fire birds to his head, drop those bombs to his base, and, nothing left.
Vadim
Same as before, stay peace with him, give coal to him, and, finally, drop bombs to him.But he is the only one that can not use money to buy peace. So keep in mind and do it with caution
Thor
Same as Vadim, but even easier than Vadim, because you can buy the peace for 6 hours with money, and he will also ignore anything you do at that time.
Keto
Keto is the toughest enemy by far. But she is not unbeatable either. Before her apperance, you need to build up your settlement to the third level and get the permission to buy, or build one or two or more T38 Trimaran, their EMPs are the key to defeat Keto. Her flagship and her sharks are not immune with EMP, no matter 1.0, 1.1 and 1.2. Another thing you need is defense tower, as many as possible. Their heat points can make them become a wall before your little and fragile war ships. Keep in mind that those towers need to be bulit all in one place, so that they can focus to one target at one time.</span>
Watch out for the red points on the minimap as they stand for Keto's fleet. When they are on their way to your base, dive your T38s into the water, let them wait in front of your towers and stay alert for a clear chance. When Keto's ships are all in their fire range to attack your tower, they will be very close to each other, that's the best time to use EMP to disable them, let your towers and ships/aircrafts fire at will.
After the first wave of her attack, what's left can be much easier. Two nuclear missiles, 8 fire birds covered by 8 energy shields, all can destory her flagship in an blink of eye.It's just a matter of time.
Caution:DO NOT let your T38 submarine use EMPs together, use them one by one, Keto's fleed can be disabled much longer for that. EMP can also disable your own towers and ships, so be ware. Finally, If you don't have so much confidence, save before the combat starts, and load if you fail.
Extra Stuff
- When exploring the map, save your game as you move around. If you find Hector, immediately reload your game and try avoiding this area if you don't want to encounter him.
- You can build all aircrafts, the Hydroelectric power plant and produce all resource refill items by only maintaining Lab Assistants. To do this do the following: First, deny the Lab Assistants' access to Functional Food & Drinks and buy about 20 tons each at your warehouse (preferably before Keto arrives). After you've done that, allow the Lab Assistants access to Functional Food & Drink for a brief moment until you get to about 150 Researchers required to unlock the Academy. Immediately after you have built the Academy, destroy the Researchers' houses (you may replace them with Lab Assistance houses). You now have access to nearly all items in the Laboratory and are able to research most of the 1* formulas at the Academy without actually having to maintain the required Researchers. With this, you will also be able to build all three types of aircrafts.
- To actually research the Hydroelectric power plant you need the "Alwinic Anion Catalyst" but there's no Trenchcoat to buy it from. You can get this by creating items in the Laboratory and getting it as a prototype. Additionally, with enough luck, you might find it by utilizing Hiro Ebashi's action "Technology Scanner".
Endgame
With all four enemies eliminated, the pressure is off. Expand to the other islands and complete the remaining objectives.
Labels:
2070,
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bug fixes,
multiplayer,
patch,
patch 1.04,
power games.,
tips.,
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